Professor Mark Billinghurst talked about prototyping in mixed reality in this week's lecture. We discussed various ways of prototyping and prototyping for different users. Low fidelity prototypes are use for visual prototype while high fidelity is for the experience.
Low fidelity prototype can include concept art, wire frame, story board and allows people to understand what and how they should expect the product to be used; High fidelity prototype includes creating the basic software or application using Unity or other engine to give the user a basic understanding of how it work in practice.
I made a simple room using Unity, the furniture were created using blender.
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